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	<title>smartphone games Archives &#8211; Techlist</title>
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		<title>Mobile games market reaches more than $40 billion in 2016</title>
		<link>https://www.techlist.pk/mobile-games-market-40-billion/</link>
					<comments>https://www.techlist.pk/mobile-games-market-40-billion/?noamp=mobile#respond</comments>
		
		<dc:creator><![CDATA[Sawaira Sial]]></dc:creator>
		<pubDate>Mon, 06 Feb 2017 19:54:18 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[games marketing]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mobile game]]></category>
		<category><![CDATA[Mobile Games]]></category>
		<category><![CDATA[smartphone games]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://www.techlist.pk/?p=5782</guid>

					<description><![CDATA[<p>&#160; Once again the mobile gaming market makes another eye-widening record. The market has reached heights of $40 billion with an increase of 18% in a year only. Its worth has become equal to half of the world&#8217;s digital gaming [&#8230;]</p>
<p>The post <a href="https://www.techlist.pk/mobile-games-market-40-billion/">Mobile games market reaches more than $40 billion in 2016</a> appeared first on <a href="https://www.techlist.pk">Techlist</a>.</p>
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<p>&nbsp;</p>
<p>Once again the mobile gaming market makes another eye-widening record. The market has reached heights of $40 billion with an increase of 18% in a year only.</p>
<p>Its worth has become equal to half of the world&#8217;s digital gaming market. The stats are according to Super Data Research and Unity Technologies.</p>
<p>The reason for increase in growth is definitely the increasing use of mobile phone games.</p>
<p>The average time of gaming recorded is 30 minutes. The time spent on iOS is 12% and 9% on Android. Android&#8217;s market remains big with 78% of gamers.</p>
<p>Asian Market was able to generate about 62% of revenue that included the revenue from earning developers that was about $24.8 billion, by North America of about $6.9 billion and Europe of about $5.7 billion.</p>
<p>The categories of puzzle, action and stimulation topped the ranking. According to reports VR is a potent platform that has revenue of approximately $1.8 billion. From Samsung Gear VR came the lion&#8217;s share that was comparatively less than, that was offered by HTC, Oculus and Sony.</p>
<p>Games attract more users than TV. According to stats chart the TV users make of average 5 days per week and for mobile phones it is 6 days a week.</p>
<p>So it can be said that gaming market is one of the fastest growing market and is expected to grow more in the future.</p>
<p>&nbsp;</p>
<p><em>Source: <a href="http://www.businesswire.com/news/home/20170201005486/en/Mobile-Games-Generated-40-Billion-2016/" target="_blank" rel="nofollow" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=http://www.businesswire.com/news/home/20170201005486/en/Mobile-Games-Generated-40-Billion-2016/?feedref%3DJjAwJuNHiystnCoBq_hl-VnV5yIvC6Cb5SyVsPlJjVxcgiwDl5F89IquLVWUqfRVgLxDkSKfgoruKb9yWl5as-PbWreMWuYBefATrZ0EPTXJMr30SssGlPZgFw-ap8SIBSvR87oUDgbHejiywQBpbg%3D%3D&amp;source=gmail&amp;ust=1486185349397000&amp;usg=AFQjCNFZc4Px_qA95IEk1D5VbMizCJKSIA">Business Wire</a></em></p>
<p>The post <a href="https://www.techlist.pk/mobile-games-market-40-billion/">Mobile games market reaches more than $40 billion in 2016</a> appeared first on <a href="https://www.techlist.pk">Techlist</a>.</p>
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